RecipeEventJS
Examples
Possible settings you can change for recipes. It's recommended that you put this in it's own server scripts file, like settings.js
// priority: 5
// Enable recipe logging, off by default
settings.logAddedRecipes = true
settings.logRemovedRecipes = true
// Enable skipped recipe logging, off by default
settings.logSkippedRecipes = true
// Enable erroring recipe logging, on by default, recommended to be kept to true
settings.logErroringRecipes = false
Example recipe script:
// kubejs/server_scripts/example.js
// This is just an example script to show off multiple types of recipes and removal methods
// Supports /reload
// Listen to server recipe event
onEvent('recipes', event => {
// Remove broken recipes from vanilla and other mods
// This is on by default, so you don't need this line
//event.removeBrokenRecipes = true
event.remove({}) // Removes all recipes (nuke option, usually not recommended)
event.remove({output: 'minecraft:stone_pickaxe'}) // Removes all recipes where output is stone pickaxe
event.remove({output: '#minecraft:wool'}) // Removes all recipes where output is Wool tag
event.remove({input: '#forge:dusts/redstone'}) // Removes all recipes where input is Redstone Dust tag
event.remove({mod: 'quartzchests'}) // Remove all recipes from Quartz Chests mod
event.remove({type: 'minecraft:campfire_cooking'}) // Remove all campfire cooking recipes
event.remove({id: 'minecraft:glowstone'}) // Removes recipe by ID. in this case, data/minecraft/recipes/glowstone.json
event.remove({output: 'minecraft:cooked_chicken', type: 'minecraft:campfire_cooking'}) // You can combine filters, to create ANDk logic
// You can use 'mod:id' syntax for 1 sized items. For 2+ you need to use '2x mod:id' or Item.of('mod:id', count) syntax. If you want NBT or chance, 2nd is required
// Add shaped recipe for 3 Stone from 8 Sponge in chest shape
// (Shortcut for event.recipes.minecraft.crafting_shaped)
event.shaped('3x minecraft:stone', [
'SSS',
'S S',
'SSS'
], {
S: 'minecraft:sponge'
})
// Add shapeless recipe for 4 Cobblestone from 1 Stone and 1 Glowstone
// (Shortcut for event.recipes.minecraft.crafting_shapeless)
event.shapeless('4x minecraft:cobblestone', ['minecraft:stone', '#forge:dusts/glowstone'])
// Add Stonecutter recipe for Golden Apple to 4 Apples
event.stonecutting('4x minecraft:apple', 'minecraft:golden_apple')
// Add Stonecutter recipe for Golden Apple to 2 Carrots
event.stonecutting('2x minecraft:carrot', 'minecraft:golden_apple')
// Add Furnace recipe for Golden Apple to 3 Carrots
// (Shortcut for event.recipes.minecraft.smelting)
event.smelting('2x minecraft:carrot', 'minecraft:golden_apple')
// Similar recipe to above but this time it has a custom, static ID - normally IDs are auto-generated and will change. Useful for Patchouli
event.smelting('minecraft:golden_apple', 'minecraft:carrot').id('mymodpack:my_recipe_id')
// Add similar recipes for Blast Furnace, Smoker and Campfire
event.blasting('3x minecraft:apple', 'minecraft:golden_apple')
event.smoking('5x minecraft:apple', 'minecraft:golden_apple')
// You can also add .xp(1.0) at end of any smelting recipe to change given XP
// Add a smithing recipe that combines 2 items into one (in this case apple and gold ingot into golden apple)
event.smithing('minecraft:golden_apple', 'minecraft:apple', 'minecraft:gold_ingot')
// Create a function and use that to make things shorter. You can combine multiple actions
const multiSmelt = (output, input) => {
event.smelting(output, input)
event.blasting(output, input)
}
multiSmelt('minecraft:blue_dye', '#forge:gems/lapis')
multiSmelt('minecraft:black_dye', 'minecraft:ink_sac')
multiSmelt('minecraft:white_dye', 'minecraft:bone_meal')
// If you use custom({json}) it will be using vanilla Json/datapack syntax. Must include "type": "mod:recipe_id"!
// You can add recipe to any recipe handler that uses vanilla recipe system or isn't supported by KubeJS
// You can copy-paste the json directly, but you can also make more javascript-y by removing quotation marks from keys
// You can replace {item: 'x', count: 4} in result fields with Item.of('x', 4).toResultJson()
// You can replace {item: 'x'} / {tag: 'x'} with Ingredient.of('x').toJson() or Ingredient.of('#x').toJson()
// In this case, add Create's crushing recipe, Oak Sapling to Apple + 50% Carrot
// Important! Create has integration already, so you don't need to use this. This is just an example for datapack recipes!
event.custom({
type: 'create:crushing',
ingredients: [
Ingredient.of('minecraft:oak_sapling').toJson()
],
results: [
Item.of('minecraft:apple').toResultJson(),
Item.of('minecraft:carrot').withChance(0.5).toResultJson()
],
processingTime: 100
})
// Example of using items with NBT in a recipe
event.shaped('minecraft:book', [
'CCC',
'WGL',
'CCC'
], {
C: '#forge:cobblestone',
// Item.of('id', {key: value}), it's recommended to use /kubejs hand
L: Item.of('minecraft:enchanted_book', {StoredEnchantments:[{lvl:1,id:"minecraft:sweeping"}]}),
// Same principle, but if its an enchantment, there's a helper method
W: Item.of('minecraft:enchanted_book').enchant('minecraft:respiration', 2),
G: '#forge:glass'
})
// In all shapeless crafting recipes, replace any planks with Gold Nugget in input items
event.replaceInput({type: 'minecraft:crafting_shapeless'}, '#minecraft:planks', 'minecraft:gold_nugget')
// In all recipes, replace Stick with Oak Sapling in output items
event.replaceOutput({}, 'minecraft:stick', 'minecraft:oak_sapling')
})
As mentioned before, you can add any recipe from any mod with JSON syntax (see event.custom({})
) but these mods are supported as addons with special syntax: