Migrating to KubeJS 6
This page is still being worked on, so if some info is missing, please check back later!
What's changed in new KubeJS 6 (1.19.2+)?
onEvent()
onEvent('string.event.id', event => {})
syntax has been replaced bySomeEventGroup.someEventName(event => {})
.
// Before
onEvent('block.right_click', event => {
if(event.block.id === 'minecraft:dirt') {
console.info('Hi!')
}
})
// After
BlockEvents.rightClicked(event => {
if(event.block.id === 'minecraft:dirt') {
console.info('Hi!')
}
})
Not only that, but new events also support extra parameter for IDs and other things! You can now chose to make each id have it's own event handler:
// Before
onEvent('block.right_click', event => {
if(event.block.id === 'minecraft:dirt') {
console.info('Hi!')
} else if(event.block.id === 'minecraft:stone') {
console.info('Bye!')
}
})
// After
BlockEvents.rightClicked('minecraft:dirt', event => {
console.info('Hi!')
})
BlockEvents.rightClicked('minecraft:stone', event => {
console.info('Bye!')
})
Some events require ID, such as registry and tag events:
// Before
onEvent('item.registry', event => {
})
// After
StartupEvents.registry('item', event => {
})
// Before
onEvent('tags.items', event => {
})
// After
ServerEvents.tags('item', event => {
})
Using parameter is actually faster on CPU than checking some event.id == 'id'.
You can find full list of new events here.
onForgeEvent()
onForgeEvent('package.ClassName', event => {})
has been replaced byForgeEvents.onEvent('package.ClassName', event => {})
.
// Before
onForgeEvent('net.minecraftforge.event.level.BlockEvent$PortalSpawnEvent', event => {
})
// After
ForgeEvents.onEvent('net.minecraftforge.event.level.BlockEvent$PortalSpawnEvent', event => {
})
New! It now supports generic events:
ForgeEvents.onGenericEvent('net.minecraftforge.event.AttachCapabilitiesEvent', 'net.minecraft.world.entity.Entity', event => {
})
Server settings
settings.log...
properties have been removed from server scripts, and instead, moved to local/kubejsdev.properties
file. By default it won't be shipped with back, but you can change saveDevPropertiesInConfig
to true to instead save the file in kubejs/config/dev.properties
.
java()
java('package.ClassName')
has been replaced byJava.loadClass('package.ClassName')
.
// Before
const CactusBlock = java('net.minecraft.world.level.block.CactusBlock')
// After
const CactusBlock = Java.loadClass('net.minecraft.world.level.block.CactusBlock')
There might be some more reflective helper methods later in Java util class, such as listing all fields and methods in a class, etc.
Bye Bye Wrapper classes
None of the vanilla classes are wrapper anymore - EntityJS, LevelJS, ItemStackJS, IngredientJS and others are gone. This may introduce some bugs, but in general, should make it significantly easier to interact with minecraft and other mods. Almost all old methods are still supported by coremodding vanilla. This should also significantly boost performance, as it doens't need to constantly wrap and unwrap classes.
Other questions
If you have any other questions, feel free to ask them on my discord.