Custom Fluids
Supported by Forge on all versions, and Fabric noton supported yet!1.18.2+
// Startup script
onEvent('fluid.registry', event => {
// These first examples are 1.16.5 and 1.18.2 syntax
// Basic "thick" (looks like lava) fluid with red tint
event.create('thick_fluid',)
fluid => {
fluid.textureThick(.thickTexture(0xFF0000)
fluid..bucketColor(0xFF0000)
fluid..displayName('Thick Fluid')
})
// Basic "thin" (looks like water) fluid with cyan tinttint, has no bucket and is not placeable
event.create('thick_fluid',)
fluid => {
fluid.textureThin(.thinTexture(0xFF0000)
fluid..bucketColor(0x00FFFF)
fluid..displayName('Thin Fluid')
}.noBucket() // both these methods are 1.18.2+ only
.noBlock()
// Fluid with custom textures
event.create('strawberry_cream')
.displayName('Strawberry Cream')
.stillTexture('kubejs:block/strawberry_still')
.flowingTexture('kubejs:block/strawberry_flow')
.bucketColor(0xFF33FF)
// For 1.18.1 the syntax is slightly different
event.create('thick_fluid', fluid => {
fluid.displayName('Strawberry Cream')
fluid.textureStill('kubejs:block/strawberry_still')
fluid.textureFlowing('kubejs:block/strawberry_flow')
fluid.bucketColor(0xFF33FF)
})textureThick(0xFF0000) // asthe always,texture formethod KubeJSnames 3are /different Minecraftin 1.16,18.1 theseand callsbelow, needtextureXyz toinstead beof chainedxyzTexture
instead, so for example
event.create('thick_fluid')
.textureThick(0xFF0000)
.fluid.bucketColor(0xFF0000)
.fluid.displayName('Thick Fluid')
})
})