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KubeJS Create
Create integration for KubeJS. This mod allows you to add and properly edit recipes of Create mod in KubeJS scripts. All supported recipe types and examples are below. See Recipes page for more info. Simple Recipe Types createCrushing createCutting creat...
Running Commands
Preface Sometimes, you might want to run a command (such as /tell @a Hi!), in your code. Most always, there is better method, but sometimes, you just don't want to learn more complicated topics, and just run a command. Basic Usage The most basic usage woul...
Spawning Entities
Basics Overview Spawning entities consists of 3 steps: Making the variable storing the future entity Modifying the attributes of the entity Spawning the entity Making a variable to store the entity Example level is just a placeholder, in your code ...
3rd Party addons
3rd party add-ons: (Not including mods with optional dependencies of KubeJS) Name: Description Links Loader Versions Ponder for KubeJS Make custom Create Ponder scenes with KubeJS. Wiki CurseForge Discord Github Forge 1.16.5 1.18.2 ...
Introduction and Installation
Installation Install the mod and its two dependencies Architectury and Rhino.Make you use the most resent version of each mods for your version.If you are using 1.16 fabric then use this instead. When you first install KubeJS, you will need to launch Minecra...
Your First Script
Writing Your First Script If you have launched the game at least once before you will find kubejs/server_scripts/example_server_script.js It looks like this: // priority: 0 settings.logAddedRecipes = true settings.logRemovedRecipes = true settings.logSk...
Basics Custom Mechanics
By now you have created a custom recipe, or maybe multiple, or even manipulated tags, or created custom items or blocks. But you want to do more then that, you want to add a custom mechanic, for example milking a goat. The first step is to break down your id...
Using ProbeJS
ProbeJS is an add-on that is built exclusively to help you program. What it does: It generates documentation files from digging around in the game code itself. So, you get all the methods, not only from KubeJS, but also from base Minecraft, no matter they're...
Command Registry
This page is unfinished and only provides basic information Example: The following code has not been completely tested on 1.18 and not at all on 1.16 onEvent("command.registry", event => {//command registry event const { commands: Commands, arguments: ...
Datapack Load Events
You can load json datapack files programmatically! onEvent('server.datapack.first', event => { event.addJson(name, json) }) resourceLocation could be minecraft:loot_tables/entities/villager.json json could be for example: { type: "entity", pools:...