Painter API

About

Painter API allows you to draw things on the screen, both from server and directly from client. This can allow you to create widgets from server side or effects on screen or in world from client side.

Currently it doesn't support any input, but in future, in-game menus or even GUIs similar to Source engine ones will be supported.

Paintable objects are created from NBT/Json objects and all have an id. If id isn't provided, a random one will be generated. Objects x and z are absolute positions based on screen, but you can align elements in one of the corners of screen. You can bulk add multiple objects in one json object. All properties are optional, but obviously some you should almost always override like size and position for rectangles.

paint({...}) is based on upsert principle - if object doesn't exist it will create it (if the object also contains valid type), otherwise, update existing:

You can bulk update/create multiple things in same object:

You can remove object with remove: true, bulk remove multiple objects or remove all objects:

These methods have command alternatives:

If the object is re-occuring, it's recommended to create objects at login with all of its static properties and visible: false, then update it later to unhide it. Painter objects will be cleared when players leave world/server, if its persistent, then it must be re-added at login every time.

Currently available objects

Underlined objects are not something you can create

Root

(available for all objects)

rectangle
gradient
text
item

Properties

Available Unit variables
Available Unit constants

Examples

onEvent('player.logged_in', event => {
	event.player.paint({
		example_rectangle: {
			type: 'rectangle',
			x: 10,
			y: 10,
			w: 50,
			h: 20,
			color: '#00FF00',
			draw: 'always'
		},
		last_message: {
			type: 'text',
			text: 'No last message',
			scale: 1.5,
			x: -4,
			y: -4,
			alignX: 'right',
			alignY: 'bottom',
			draw: 'always'
		}
	})
})

onEvent('player.chat', event => {
	// Updates example_rectangle x value and last_message text value to last message + contents from event
	event.player.paint({example_rectangle: {x: '(sin((time() * 1.1)) * (($screenW - 32) / 2))', w: 32, h: 32, alignX: 'center', texture: 'kubejs:textures/item/diamond_ore.png'}})
	event.player.paint({last_message: {text: `Last message: ${event.message}`}})
	// Bulk update, this is the same code as 2 lines above, you can use whichever you like better
	// event.player.paint({example_rectangle: {x: 120}, last_message: {text: `Last message: ${event.message}`}})
	event.player.paint({lava: {type: 'atlas_texture', texture: 'minecraft:block/lava_flow'}})
})


Revision #37
Created 12 August 2021 09:53:18 by Lat
Updated 14 October 2022 14:22:41 by Lat