Network Packets

This script shows how to use network packets: 

 // Listen to a player event, in this case item right-click

// This goes in either server or client script, depending on which side you want to send the data packet to

onEvent('item.right_click', event => {

 // Check if item was right-clicked on client or server side

 if (event.server) {

 // Send data {test: 123} to channel "test_channel_1". Channel ID can be any string, but it's recommended to keep it to snake_case [a-z_0-9].

 // Receiving side will be client (because its sent from server).

 event.player.sendData('test_channel_1', { test: 123 })

 } else {

 // It's not required to use a different channel ID, but it's recommended.

 // Receiving side will be server (because its sent from client).

 event.player.sendData('test_channel_2', { test: 456 })

 }

})

// Listen to event that gets fired when network packet is received from server.

// This goes in a client script

onEvent('player.data_from_server.test_channel_1', event => {

 log.info(event.data.test) // Prints 123

})

// Listen to event that gets fired when network packet is received from client.

// This goes in a server script

onEvent('player.data_from_client.test_channel_2', event => {

 log.info(event.data.test) // Prints 456

})